Noise
Noises are arrays of random numbers, that “fit together in some way - They’re often used to generate content, for example block worlds. After specifying a noise, the framework will generate the random numbers and place according blocks (the larger the number, the heigher the terrain at this point).
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Remember that large noises will take some time to calculate. |
Generate a noise
At the moment, the framework supports only one noise type (based on the Diamond-square Algorithm) - You can see a visualization of such a noise at the right.
This is how you can use it:
//Create the block terrain (4x1x4 chunks)
BlockTerrainControl blockTerrain = new BlockTerrainControl(new Vector3Int(4, 1, 4));
//Specify location, size, roughness and the block class
//(The smaller the roughness, the flatter the generated terrain)
blockTerrain.setBlocksFromNoise(new Vector3Int(0, 0, 0), new Vector3Int(64, 50, 64), 0.3f, CubesTestAssets.BLOCK_GRASS);
//Add the block terrain to a node
Node terrainNode = new Node();
terrainNode.addControl(blockTerrain);
rootNode.attachChild(terrainNode);
Some random results of the according noise:
