jMonkeyEngine Tutorials and Documentation
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SDK Documentation
The jMonkeyEngine SDK is our recommended game development environment.
Here are some videos of how the jMonkeyEngine SDK makes your development team’s life easier:
Tutorials for Beginners
The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the sample codes and experiment with them. All example code is included in the jMonkeyEngine SDK: Simply create a new project from the JmeTests
template. You can find detailed instructions on setting up the tests under the Sample Projects topic found at the bottom of this page.
To start writing your own projects, create a new file from the BasicGame
template.
Note that Test apps in this example project are not necessarily the recommended way to build an app with JME, they are just simple one class test case that showcase a feature.
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Make sure you are familiar with basic 3D game development concepts such as the scene graph.
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Hello SimpleApplication – Initializing a SimpleApplication
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Hello Node – Transforming Geometries and Nodes in the Scenegraph
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Hello Assets – Loading 3-D models, scenes, and other assets.
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Hello Loop – Triggering actions in the update loop
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Hello Input – Responding to keyboard and mouse input
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Hello Material – Setting Materials, Textures, Transparency
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Hello Animation – Controlling animated models
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Hello Picking – Shooting, pressing buttons, selecting, picking up items
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Hello Collision – Making walls and floors solid
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Hello Terrain – Creating hilly landscapes with textures
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Hello Audio – Accompanying places and actions with 3D sound
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Hello Effects – Creating particle effects such as fire, explosions, spells.
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Hello Physics – Bouncing ball and falling bricks
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See Trouble running the samples if you need help or try searching the wiki (search box is at the top of every wiki page) or using the forum search. If that doesn’t work try asking on the forum itself, make sure you learn how to use code blocks before doing so.
Documentation for Intermediate Users
Now that you understood the basics, let’s put it all together. The following intermediate articles help you to understand how to use these concepts in context.
Video Use Case Tutorials
These videos use alpha features only available in the next release. |
Learn from sample code in src/main/java/jme3test (also available in the sdk by ) and the example games provided by the community!
Documentation for Advanced Users
Now that you understand the concepts, it’s time to make the most of the jMonkeyEngine. Deep-dive into the API and learn about all options, including less commonly used advanced methods. Don’t over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
Animations and Scenes
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MakeHuman Blender OgreXML toolchain for creating and importing animated human characters
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CadNav Mixamo JME Workflow [Video]
Sample Projects
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JmeTests – The “official” sample project JmeTests.
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BookSamples – Some more jME3 code samples
These code examples are not supported by the core team and we cannot guarantee their correctness:
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ShaderBlow Project – The jME3 users shaders project.
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Rise of Mutants Project – Rise of Mutants Project by BigBoots Team.